public abstract class java.awt
Graphics2D


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Java SE 6
  
Extends: Graphics
Details
This Graphics2D class extends the Graphics class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout. This is the fundamental class for rendering 2-dimensional shapes, text and images on the Java(tm) platform.

Coordinate Spaces

All coordinates passed to a Graphics2D object are specified in a device-independent coordinate system called User Space, which is used by applications. The Graphics2D object contains an AffineTransform object as part of its rendering state that defines how to convert coordinates from user space to device-dependent coordinates in Device Space.

Coordinates in device space usually refer to individual device pixels and are aligned on the infinitely thin gaps between these pixels. Some Graphics2D objects can be used to capture rendering operations for storage into a graphics metafile for playback on a concrete device of unknown physical resolution at a later time. Since the resolution might not be known when the rendering operations are captured, the Graphics2D Transform is set up to transform user coordinates to a virtual device space that approximates the expected resolution of the target device. Further transformations might need to be applied at playback time if the estimate is incorrect.

Some of the operations performed by the rendering attribute objects occur in the device space, but all Graphics2D methods take user space coordinates.

Every Graphics2D object is associated with a target that defines where rendering takes place. A GraphicsConfiguration object defines the characteristics of the rendering target, such as pixel format and resolution. The same rendering target is used throughout the life of a Graphics2D object.

When creating a Graphics2D object, the GraphicsConfiguration specifies the default transform for the target of the Graphics2D (a Component or Image). This default transform maps the user space coordinate system to screen and printer device coordinates such that the origin maps to the upper left hand corner of the target region of the device with increasing X coordinates extending to the right and increasing Y coordinates extending downward. The scaling of the default transform is set to identity for those devices that are close to 72 dpi, such as screen devices. The scaling of the default transform is set to approximately 72 user space coordinates per square inch for high resolution devices, such as printers. For image buffers, the default transform is the Identity transform.

Rendering Process

The Rendering Process can be broken down into four phases that are controlled by the Graphics2D rendering attributes. The renderer can optimize many of these steps, either by caching the results for future calls, by collapsing multiple virtual steps into a single operation, or by recognizing various attributes as common simple cases that can be eliminated by modifying other parts of the operation.

The steps in the rendering process are:

  1. Determine what to render.
  2. Constrain the rendering operation to the current Clip. The Clip is specified by a Shape in user space and is controlled by the program using the various clip manipulation methods of Graphics and Graphics2D. This user clip is transformed into device space by the current Transform and combined with the device clip, which is defined by the visibility of windows and device extents. The combination of the user clip and device clip defines the composite clip, which determines the final clipping region. The user clip is not modified by the rendering system to reflect the resulting composite clip.
  3. Determine what colors to render.
  4. Apply the colors to the destination drawing surface using the current Composite attribute in the Graphics2D context.

The three types of rendering operations, along with details of each of their particular rendering processes are:
  1. Shape operations
    1. If the operation is a draw(Shape) operation, then the createStrokedShape method on the current Stroke attribute in the Graphics2D context is used to construct a new Shape object that contains the outline of the specified Shape.
    2. The Shape is transformed from user space to device space using the current Transform in the Graphics2D context.
    3. The outline of the Shape is extracted using the getPathIterator method of Shape, which returns a PathIterator object that iterates along the boundary of the Shape.
    4. If the Graphics2D object cannot handle the curved segments that the PathIterator object returns then it can call the alternate getPathIterator method of Shape, which flattens the Shape.
    5. The current Paint in the Graphics2D context is queried for a PaintContext, which specifies the colors to render in device space.
  2. Text operations
    1. The following steps are used to determine the set of glyphs required to render the indicated String:
      1. If the argument is a String, then the current Font in the Graphics2D context is asked to convert the Unicode characters in the String into a set of glyphs for presentation with whatever basic layout and shaping algorithms the font implements.
      2. If the argument is an AttributedCharacterIterator, the iterator is asked to convert itself to a TextLayout using its embedded font attributes. The TextLayout implements more sophisticated glyph layout algorithms that perform Unicode bi-directional layout adjustments automatically for multiple fonts of differing writing directions.
      3. If the argument is a GlyphVector, then the GlyphVector object already contains the appropriate font-specific glyph codes with explicit coordinates for the position of each glyph.
    2. The current Font is queried to obtain outlines for the indicated glyphs. These outlines are treated as shapes in user space relative to the position of each glyph that was determined in step 1.
    3. The character outlines are filled as indicated above under Shape operations.
    4. The current Paint is queried for a PaintContext, which specifies the colors to render in device space.
  3. Image Operations
    1. The region of interest is defined by the bounding box of the source Image. This bounding box is specified in Image Space, which is the Image object's local coordinate system.
    2. If an AffineTransform is passed to drawImage(Image, AffineTransform, ImageObserver), the AffineTransform is used to transform the bounding box from image space to user space. If no AffineTransform is supplied, the bounding box is treated as if it is already in user space.
    3. The bounding box of the source Image is transformed from user space into device space using the current Transform. Note that the result of transforming the bounding box does not necessarily result in a rectangular region in device space.
    4. The Image object determines what colors to render, sampled according to the source to destination coordinate mapping specified by the current Transform and the optional image transform.

Default Rendering Attributes

The default values for the Graphics2D rendering attributes are:
Paint
The color of the Component.
Font
The Font of the Component.
Stroke
A square pen with a linewidth of 1, no dashing, miter segment joins and square end caps.
Transform
The getDefaultTransform for the GraphicsConfiguration of the Component.
Composite
The AlphaComposite#SRC_OVER rule.
Clip
No rendering Clip, the output is clipped to the Component.

Rendering Compatibility Issues

The JDK(tm) 1.1 rendering model is based on a pixelization model that specifies that coordinates are infinitely thin, lying between the pixels. Drawing operations are performed using a one-pixel wide pen that fills the pixel below and to the right of the anchor point on the path. The JDK 1.1 rendering model is consistent with the capabilities of most of the existing class of platform renderers that need to resolve integer coordinates to a discrete pen that must fall completely on a specified number of pixels.

The Java 2D(tm) (Java(tm) 2 platform) API supports antialiasing renderers. A pen with a width of one pixel does not need to fall completely on pixel N as opposed to pixel N+1. The pen can fall partially on both pixels. It is not necessary to choose a bias direction for a wide pen since the blending that occurs along the pen traversal edges makes the sub-pixel position of the pen visible to the user. On the other hand, when antialiasing is turned off by setting the KEY_ANTIALIASING hint key to the VALUE_ANTIALIAS_OFF hint value, the renderer might need to apply a bias to determine which pixel to modify when the pen is straddling a pixel boundary, such as when it is drawn along an integer coordinate in device space. While the capabilities of an antialiasing renderer make it no longer necessary for the rendering model to specify a bias for the pen, it is desirable for the antialiasing and non-antialiasing renderers to perform similarly for the common cases of drawing one-pixel wide horizontal and vertical lines on the screen. To ensure that turning on antialiasing by setting the KEY_ANTIALIASING hint key to VALUE_ANTIALIAS_ON does not cause such lines to suddenly become twice as wide and half as opaque, it is desirable to have the model specify a path for such lines so that they completely cover a particular set of pixels to help increase their crispness.

Java 2D API maintains compatibility with JDK 1.1 rendering behavior, such that legacy operations and existing renderer behavior is unchanged under Java 2D API. Legacy methods that map onto general draw and fill methods are defined, which clearly indicates how Graphics2D extends Graphics based on settings of Stroke and Transform attributes and rendering hints. The definition performs identically under default attribute settings. For example, the default Stroke is a BasicStroke with a width of 1 and no dashing and the default Transform for screen drawing is an Identity transform.

The following two rules provide predictable rendering behavior whether aliasing or antialiasing is being used.

The following definitions of general legacy methods perform identically to previously specified behavior under default attribute settings:

The Graphics class defines only the setColor method to control the color to be painted. Since the Java 2D API extends the Color object to implement the new Paint interface, the existing setColor method is now a convenience method for setting the current Paint attribute to a Color object. setColor(c) is equivalent to setPaint(c).

The Graphics class defines two methods for controlling how colors are applied to the destination.

  1. The setPaintMode method is implemented as a convenience method to set the default Composite, equivalent to setComposite(new AlphaComposite.SrcOver).
  2. The setXORMode(Color xorcolor) method is implemented as a convenience method to set a special Composite object that ignores the Alpha components of source colors and sets the destination color to the value:
     dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel);
     
version1.84, 11/17/05
See also java.awt.RenderingHints

Constructors
protected Graphics2D() Details
Constructs a new Graphics2D object. Since Graphics2D is an abstract class, and since it must be customized by subclasses for different output devices, Graphics2D objects cannot be created directly. Instead, Graphics2D objects must be obtained from another Graphics2D object, created by a Component, or obtained from images such as BufferedImage objects.
See also getGraphics, create

Methods
abstract public void addRenderingHints(Map hints) Details
Sets the values of an arbitrary number of preferences for the rendering algorithms. Only values for the rendering hints that are present in the specified Map object are modified. All other preferences not present in the specified object are left unmodified. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Refer to the RenderingHints class for definitions of some common keys and values.
hintsthe rendering hints to be set
See also java.awt.RenderingHints
abstract public void clip(Shape s) Details
Intersects the current Clip with the interior of the specified Shape and sets the Clip to the resulting intersection. The specified Shape is transformed with the current Graphics2D Transform before being intersected with the current Clip. This method is used to make the current Clip smaller. To make the Clip larger, use setClip. The user clip modified by this method is independent of the clipping associated with device bounds and visibility. If no clip has previously been set, or if the clip has been cleared using setClip with a null argument, the specified Shape becomes the new user clip.
sthe Shape to be intersected with the current Clip. If s is null, this method clears the current Clip.
abstract public void draw(Shape s) Details
Strokes the outline of a Shape using the settings of the current Graphics2D context. The rendering attributes applied include the Clip, Transform, Paint, Composite and Stroke attributes.
sthe Shape to be rendered
See also setStroke, setPaint, setColor, transform, setTransform, clip, setClip, setComposite
public void draw3DRect(int x, int y, int width, int height, boolean raised) Details
Draws a 3-D highlighted outline of the specified rectangle. The edges of the rectangle are highlighted so that they appear to be beveled and lit from the upper left corner.

The colors used for the highlighting effect are determined based on the current color. The resulting rectangle covers an area that is width + 1 pixels wide by height + 1 pixels tall. This method uses the current Color exclusively and ignores the current Paint.
xthe x coordinate of the rectangle to be drawn.
ythe y coordinate of the rectangle to be drawn.
widththe width of the rectangle to be drawn.
heightthe height of the rectangle to be drawn.
raiseda boolean that determines whether the rectangle appears to be raised above the surface or sunk into the surface.
See also fill3DRect

abstract public void drawGlyphVector(GlyphVector g, float x, float y) Details
Renders the text of the specified GlyphVector using the Graphics2D context's rendering attributes. The rendering attributes applied include the Clip, Transform, Paint, and Composite attributes. The GlyphVector specifies individual glyphs from a Font. The GlyphVector can also contain the glyph positions. This is the fastest way to render a set of characters to the screen.
gthe GlyphVector to be rendered
xthe x position in User Space where the glyphs should be rendered
ythe y position in User Space where the glyphs should be rendered
ThrowsNullPointerException: if g is null.
See also createGlyphVector, java.awt.font.GlyphVector, setPaint, setColor, setTransform, setComposite, setClip
abstract public boolean drawImage(Image img, AffineTransform xform, ImageObserver obs) Details
Renders an image, applying a transform from image space into user space before drawing. The transformation from user space into device space is done with the current Transform in the Graphics2D. The specified transformation is applied to the image before the transform attribute in the Graphics2D context is applied. The rendering attributes applied include the Clip, Transform, and Composite attributes. Note that no rendering is done if the specified transform is noninvertible.
imgthe specified image to be rendered. This method does nothing if img is null.
xformthe transformation from image space into user space
obsthe ImageObserver to be notified as more of the Image is converted
returntrue if the Image is fully loaded and completely rendered, or if it's null; false if the Image is still being loaded.
See also transform, setTransform, setComposite, clip, setClip
abstract public void drawImage(BufferedImage img, BufferedImageOp op, int x, int y) Details
Renders a BufferedImage that is filtered with a BufferedImageOp. The rendering attributes applied include the Clip, Transform and Composite attributes. This is equivalent to:
 img1 = op.filter(img, null);
 drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null);
 
opthe filter to be applied to the image before rendering
imgthe specified BufferedImage to be rendered. This method does nothing if img is null.
xthe x coordinate of the location in user space where the upper left corner of the image is rendered
ythe y coordinate of the location in user space where the upper left corner of the image is rendered
See also transform, setTransform, setComposite, clip, setClip
abstract public void drawRenderableImage(RenderableImage img, AffineTransform xform) Details
Renders a RenderableImage, applying a transform from image space into user space before drawing. The transformation from user space into device space is done with the current Transform in the Graphics2D. The specified transformation is applied to the image before the transform attribute in the Graphics2D context is applied. The rendering attributes applied include the Clip, Transform, and Composite attributes. Note that no rendering is done if the specified transform is noninvertible.

Rendering hints set on the Graphics2D object might be used in rendering the RenderableImage. If explicit control is required over specific hints recognized by a specific RenderableImage, or if knowledge of which hints are used is required, then a RenderedImage should be obtained directly from the RenderableImage and rendered using drawRenderedImage.
imgthe image to be rendered. This method does nothing if img is null.
xformthe transformation from image space into user space
See also transform, setTransform, setComposite, clip, setClip, drawRenderedImage

abstract public void drawRenderedImage(RenderedImage img, AffineTransform xform) Details
Renders a RenderedImage, applying a transform from image space into user space before drawing. The transformation from user space into device space is done with the current Transform in the Graphics2D. The specified transformation is applied to the image before the transform attribute in the Graphics2D context is applied. The rendering attributes applied include the Clip, Transform, and Composite attributes. Note that no rendering is done if the specified transform is noninvertible.
imgthe image to be rendered. This method does nothing if img is null.
xformthe transformation from image space into user space
See also transform, setTransform, setComposite, clip, setClip
abstract public void drawString(String str, int x, int y) Details
Renders the text of the specified String, using the current text attribute state in the Graphics2D context. The baseline of the first character is at position (xy) in the User Space. The rendering attributes applied include the Clip, Transform, Paint, Font and Composite attributes. For characters in script systems such as Hebrew and Arabic, the glyphs can be rendered from right to left, in which case the coordinate supplied is the location of the leftmost character on the baseline.
strthe string to be rendered
xthe x coordinate of the location where the String should be rendered
ythe y coordinate of the location where the String should be rendered
ThrowsNullPointerException: if str is null
sinceJDK1.0
See also drawBytes, drawChars
abstract public void drawString(String str, float x, float y) Details
Renders the text specified by the specified String, using the current text attribute state in the Graphics2D context. The baseline of the first character is at position (xy) in the User Space. The rendering attributes applied include the Clip, Transform, Paint, Font and Composite attributes. For characters in script systems such as Hebrew and Arabic, the glyphs can be rendered from right to left, in which case the coordinate supplied is the location of the leftmost character on the baseline.
strthe String to be rendered
xthe x coordinate of the location where the String should be rendered
ythe y coordinate of the location where the String should be rendered
ThrowsNullPointerException: if str is null
See also setPaint, setColor, setFont, setTransform, setComposite, setClip
abstract public void drawString(AttributedCharacterIterator iterator, int x, int y) Details
Renders the text of the specified iterator applying its attributes in accordance with the specification of the TextAttribute class.

The baseline of the first character is at position (xy) in User Space. For characters in script systems such as Hebrew and Arabic, the glyphs can be rendered from right to left, in which case the coordinate supplied is the location of the leftmost character on the baseline.
iteratorthe iterator whose text is to be rendered
xthe x coordinate where the iterator's text is to be rendered
ythe y coordinate where the iterator's text is to be rendered
ThrowsNullPointerException: if iterator is null
See also setPaint, setColor, setTransform, setComposite, setClip

abstract public void drawString(AttributedCharacterIterator iterator, float x, float y) Details
Renders the text of the specified iterator applying its attributes in accordance with the specification of the TextAttribute class.

The baseline of the first character is at position (xy) in User Space. For characters in script systems such as Hebrew and Arabic, the glyphs can be rendered from right to left, in which case the coordinate supplied is the location of the leftmost character on the baseline.
iteratorthe iterator whose text is to be rendered
xthe x coordinate where the iterator's text is to be rendered
ythe y coordinate where the iterator's text is to be rendered
ThrowsNullPointerException: if iterator is null
See also setPaint, setColor, setTransform, setComposite, setClip

abstract public void fill(Shape s) Details
Fills the interior of a Shape using the settings of the Graphics2D context. The rendering attributes applied include the Clip, Transform, Paint, and Composite.
sthe Shape to be filled
See also setPaint, setColor, transform, setTransform, setComposite, clip, setClip
public void fill3DRect(int x, int y, int width, int height, boolean raised) Details
Paints a 3-D highlighted rectangle filled with the current color. The edges of the rectangle are highlighted so that it appears as if the edges were beveled and lit from the upper left corner. The colors used for the highlighting effect and for filling are determined from the current Color. This method uses the current Color exclusively and ignores the current Paint.
xthe x coordinate of the rectangle to be filled.
ythe y coordinate of the rectangle to be filled.
widththe width of the rectangle to be filled.
heightthe height of the rectangle to be filled.
raiseda boolean value that determines whether the rectangle appears to be raised above the surface or etched into the surface.
See also draw3DRect
abstract public boolean hit(Rectangle rect, Shape s, boolean onStroke) Details
Checks whether or not the specified Shape intersects the specified Rectangle, which is in device space. If onStroke is false, this method checks whether or not the interior of the specified Shape intersects the specified Rectangle. If onStroke is true, this method checks whether or not the Stroke of the specified Shape outline intersects the specified Rectangle. The rendering attributes taken into account include the Clip, Transform, and Stroke attributes.
rectthe area in device space to check for a hit
sthe Shape to check for a hit
onStrokeflag used to choose between testing the stroked or the filled shape. If the flag is true, the Stroke oultine is tested. If the flag is false, the filled Shape is tested.
returntrue if there is a hit; false otherwise.
See also setStroke, fill, draw, transform, setTransform, clip, setClip
abstract public void rotate(double theta) Details
Concatenates the current Graphics2D Transform with a rotation transform. Subsequent rendering is rotated by the specified radians relative to the previous origin. This is equivalent to calling transform(R), where R is an AffineTransform represented by the following matrix:
		[   cos(theta)    -sin(theta)    0   ]
		[   sin(theta)     cos(theta)    0   ]
		[       0              0         1   ]
 
Rotating with a positive angle theta rotates points on the positive x axis toward the positive y axis.
thetathe angle of rotation in radians
abstract public void rotate(double theta, double x, double y) Details
Concatenates the current Graphics2D Transform with a translated rotation transform. Subsequent rendering is transformed by a transform which is constructed by translating to the specified location, rotating by the specified radians, and translating back by the same amount as the original translation. This is equivalent to the following sequence of calls:
		translate(x, y);
		rotate(theta);
		translate(-x, -y);
 
Rotating with a positive angle theta rotates points on the positive x axis toward the positive y axis.
thetathe angle of rotation in radians
xthe x coordinate of the origin of the rotation
ythe y coordinate of the origin of the rotation
abstract public void scale(double sx, double sy) Details
Concatenates the current Graphics2D Transform with a scaling transformation Subsequent rendering is resized according to the specified scaling factors relative to the previous scaling. This is equivalent to calling transform(S), where S is an AffineTransform represented by the following matrix:
		[   sx   0    0   ]
		[   0    sy   0   ]
		[   0    0    1   ]
 
sxthe amount by which X coordinates in subsequent rendering operations are multiplied relative to previous rendering operations.
sythe amount by which Y coordinates in subsequent rendering operations are multiplied relative to previous rendering operations.
abstract public void shear(double shx, double shy) Details
Concatenates the current Graphics2D Transform with a shearing transform. Subsequent renderings are sheared by the specified multiplier relative to the previous position. This is equivalent to calling transform(SH), where SH is an AffineTransform represented by the following matrix:
		[   1   shx   0   ]
		[  shy   1    0   ]
		[   0    0    1   ]
 
shxthe multiplier by which coordinates are shifted in the positive X axis direction as a function of their Y coordinate
shythe multiplier by which coordinates are shifted in the positive Y axis direction as a function of their X coordinate
abstract public void transform(AffineTransform Tx) Details
Composes an AffineTransform object with the Transform in this Graphics2D according to the rule last-specified-first-applied. If the current Transform is Cx, the result of composition with Tx is a new Transform Cx'. Cx' becomes the current Transform for this Graphics2D. Transforming a point p by the updated Transform Cx' is equivalent to first transforming p by Tx and then transforming the result by the original Transform Cx. In other words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary, so further modifications to Tx do not affect rendering.
Txthe AffineTransform object to be composed with the current Transform
See also setTransform, java.awt.geom.AffineTransform
abstract public void translate(int x, int y) Details
Translates the origin of the Graphics2D context to the point (xy) in the current coordinate system. Modifies the Graphics2D context so that its new origin corresponds to the point (xy) in the Graphics2D context's former coordinate system. All coordinates used in subsequent rendering operations on this graphics context are relative to this new origin.
xthe specified x coordinate
ythe specified y coordinate
sinceJDK1.0
abstract public void translate(double tx, double ty) Details
Concatenates the current Graphics2D Transform with a translation transform. Subsequent rendering is translated by the specified distance relative to the previous position. This is equivalent to calling transform(T), where T is an AffineTransform represented by the following matrix:
		[   1    0    tx  ]
		[   0    1    ty  ]
		[   0    0    1   ]
 
txthe distance to translate along the x-axis
tythe distance to translate along the y-axis

Properties
abstract public void setBackground(Color color) Details
Sets the background color for the Graphics2D context. The background color is used for clearing a region. When a Graphics2D is constructed for a Component, the background color is inherited from the Component. Setting the background color in the Graphics2D context only affects the subsequent clearRect calls and not the background color of the Component. To change the background of the Component, use appropriate methods of the Component.
colorthe background color that isused in subsequent calls to clearRect
See also getBackground, clearRect
abstract public Color getBackground() Details
Returns the background color used for clearing a region.
returnthe current Graphics2D Color, which defines the background color.
See also setBackground
abstract public void setComposite(Composite comp) Details
Sets the Composite for the Graphics2D context. The Composite is used in all drawing methods such as drawImage, drawString, draw, and fill. It specifies how new pixels are to be combined with the existing pixels on the graphics device during the rendering process.

If this Graphics2D context is drawing to a Component on the display screen and the Composite is a custom object rather than an instance of the AlphaComposite class, and if there is a security manager, its checkPermission method is called with an AWTPermission("readDisplayPixels") permission.
ThrowsSecurityException: if a custom Composite object is being used to render to the screen and a security manager is set and its checkPermission method does not allow the operation.
compthe Composite object to be used for rendering
See also setXORMode, setPaintMode, getComposite, java.awt.AlphaComposite, checkPermission, java.awt.AWTPermission

abstract public Composite getComposite() Details
Returns the current Composite in the Graphics2D context.
returnthe current Graphics2D Composite, which defines a compositing style.
See also setComposite
abstract public GraphicsConfiguration getDeviceConfiguration() Details
Returns the device configuration associated with this Graphics2D.
returnthe device configuration of this Graphics2D.
abstract public FontRenderContext getFontRenderContext() Details
Get the rendering context of the Font within this Graphics2D context. The FontRenderContext encapsulates application hints such as anti-aliasing and fractional metrics, as well as target device specific information such as dots-per-inch. This information should be provided by the application when using objects that perform typographical formatting, such as Font and TextLayout. This information should also be provided by applications that perform their own layout and need accurate measurements of various characteristics of glyphs such as advance and line height when various rendering hints have been applied to the text rendering.
returna reference to an instance of FontRenderContext.
since1.2
See also java.awt.font.FontRenderContext, createGlyphVector, java.awt.font.TextLayout
abstract public void setPaint(Paint paint) Details
Sets the Paint attribute for the Graphics2D context. Calling this method with a null Paint object does not have any effect on the current Paint attribute of this Graphics2D.
paintthe Paint object to be used to generate color during the rendering process, or null
See also setColor, getPaint, java.awt.GradientPaint, java.awt.TexturePaint
abstract public Paint getPaint() Details
Returns the current Paint of the Graphics2D context.
returnthe current Graphics2D Paint, which defines a color or pattern.
See also setPaint, setColor
abstract public void setRenderingHint(RenderingHints.Key hintKey, Object hintValue) Details
Sets the value of a single preference for the rendering algorithms. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Refer to the RenderingHints class for definitions of some common keys and values.
hintKeythe key of the hint to be set.
hintValuethe value indicating preferences for the specified hint category.
See also getRenderingHint(RenderingHints.Key), java.awt.RenderingHints
abstract public Object getRenderingHint(RenderingHints.Key hintKey) Details
Returns the value of a single preference for the rendering algorithms. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Refer to the RenderingHints class for definitions of some common keys and values.
hintKeythe key corresponding to the hint to get.
returnan object representing the value for the specified hint key. Some of the keys and their associated values are defined in the RenderingHints class.
See also java.awt.RenderingHints, setRenderingHint(RenderingHints.Key, Object)
abstract public void setRenderingHints(Map hints) Details
Replaces the values of all preferences for the rendering algorithms with the specified hints. The existing values for all rendering hints are discarded and the new set of known hints and values are initialized from the specified Map object. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Refer to the RenderingHints class for definitions of some common keys and values.
hintsthe rendering hints to be set
See also getRenderingHints, java.awt.RenderingHints
abstract public RenderingHints getRenderingHints() Details
Gets the preferences for the rendering algorithms. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Returns all of the hint key/value pairs that were ever specified in one operation. Refer to the RenderingHints class for definitions of some common keys and values.
returna reference to an instance of RenderingHints that contains the current preferences.
See also java.awt.RenderingHints, setRenderingHints(Map)
abstract public void setStroke(Stroke s) Details
Sets the Stroke for the Graphics2D context.
sthe Stroke object to be used to stroke a Shape during the rendering process
See also java.awt.BasicStroke, getStroke
abstract public Stroke getStroke() Details
Returns the current Stroke in the Graphics2D context.
returnthe current Graphics2D Stroke, which defines the line style.
See also setStroke
abstract public void setTransform(AffineTransform Tx) Details
Overwrites the Transform in the Graphics2D context. WARNING: This method should never be used to apply a new coordinate transform on top of an existing transform because the Graphics2D might already have a transform that is needed for other purposes, such as rendering Swing components or applying a scaling transformation to adjust for the resolution of a printer.

To add a coordinate transform, use the transform, rotate, scale, or shear methods. The setTransform method is intended only for restoring the original Graphics2D transform after rendering, as shown in this example:

// Get the current transform AffineTransform saveAT = g2.getTransform(); // Perform transformation g2d.transform(...); // Render g2d.draw(...); // Restore original transform g2d.setTransform(saveAT);
Txthe AffineTransform that was retrieved from the getTransform method
See also transform, getTransform, java.awt.geom.AffineTransform
abstract public AffineTransform getTransform() Details
Returns a copy of the current Transform in the Graphics2D context.
returnthe current AffineTransform in the Graphics2D context.
See also transform, setTransform