| public abstract class java.awt.image VolatileImage
|
Java SE 6 |
The drawing surface of an image (the memory where the image contents actually reside) can be lost or invalidated, causing the contents of that memory to go away. The drawing surface thus needs to be restored or recreated and the contents of that surface need to be re-rendered. VolatileImage provides an interface for allowing the user to detect these problems and fix them when they occur.
When a VolatileImage object is created, limited system resources such as video memory (VRAM) may be allocated in order to support the image. When a VolatileImage object is no longer used, it may be garbage-collected and those system resources will be returned, but this process does not happen at guaranteed times. Applications that create many VolatileImage objects (for example, a resizing window may force recreation of its back buffer as the size changes) may run out of optimal system resources for new VolatileImage objects simply because the old objects have not yet been removed from the system. (New VolatileImage objects may still be created, but they may not perform as well as those created in accelerated memory). The flush method may be called at any time to proactively release the resources used by a VolatileImage so that it does not prevent subsequent VolatileImage objects from being accelerated. In this way, applications can have more control over the state of the resources taken up by obsolete VolatileImage objects.
This image should not be subclassed directly but should be created
by using the Component.createVolatileImage or
GraphicsConfiguration.createCompatibleVolatileImage(int, int) methods.
An example of using a VolatileImage object follows:
// image creation
VolatileImage vImg = createVolatileImage(w, h);
// rendering to the image
void renderOffscreen() {
do {
if (vImg.validate(getGraphicsConfiguration()) ==
VolatileImage.IMAGE_INCOMPATIBLE)
{
// old vImg doesn't work with new GraphicsConfig; re-create it
vImg = createVolatileImage(w, h);
}
Graphics2D g = vImg.createGraphics();
//
// miscellaneous rendering commands...
//
g.dispose();
} while (vImg.contentsLost());
}
// copying from the image (here, gScreen is the Graphics
// object for the onscreen window)
do {
int returnCode = vImg.validate(getGraphicsConfiguration());
if (returnCode == VolatileImage.IMAGE_RESTORED) {
// Contents need to be restored
renderOffscreen(); // restore contents
} else if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) {
// old vImg doesn't work with new GraphicsConfig; re-create it
vImg = createVolatileImage(w, h);
renderOffscreen();
}
gScreen.drawImage(vImg, 0, 0, this);
} while (vImg.contentsLost());
Note that this class subclasses from the Image class, which
includes methods that take an ImageObserver parameter for
asynchronous notifications as information is received from
a potential ImageProducer. Since this VolatileImage
is not loaded from an asynchronous source, the various methods that take
an ImageObserver parameter will behave as if the data has
already been obtained from the ImageProducer.
Specifically, this means that the return values from such methods
will never indicate that the information is not yet available and
the ImageObserver used in such methods will never
need to be recorded for an asynchronous callback notification.
| since | 1.4 |
| Fields | |||||
|---|---|---|---|---|---|
| final public static int | IMAGE_OK Validated image is ready to use as-is. | ||||
| final public static int | IMAGE_RESTORED Validated image has been restored and is now ready to use. Note that restoration causes contents of the image to be lost. | ||||
| final public static int | IMAGE_INCOMPATIBLE Validated image is incompatible with supplied GraphicsConfiguration object and should be
re-created as appropriate. Usage of the image as-is
after receiving this return code from validate
is undefined.
| ||||
| protected int | transparency Details
The transparency value with which this image was created.
| ||||
| Constructors | |
|---|---|
| public | VolatileImage() |
| Methods | |||||||
|---|---|---|---|---|---|---|---|
| abstract public boolean | contentsLost() Details
Returns true if rendering data was lost since last
validate call. This method should be called by the
application at the end of any series of rendering operations to
or from the image to see whether
the image needs to be validated and the rendering redone.
| ||||||
| abstract public Graphics2D | createGraphics() Details
Creates a Graphics2D, which can be used to draw into
this VolatileImage.
| ||||||
| abstract public int | validate(GraphicsConfiguration gc) Details
Attempts to restore the drawing surface of the image if the surface
had been lost since the last validate call. Also
validates this image against the given GraphicsConfiguration
parameter to see whether operations from this image to the
GraphicsConfiguration are compatible. An example of an
incompatible combination might be a situation where a VolatileImage
object was created on one graphics device and then was used
to render to a different graphics device. Since VolatileImage
objects tend to be very device-specific, this operation might
not work as intended, so the return code from this validate
call would note that incompatibility. A null or incorrect
value for gc may cause incorrect values to be returned from
validate and may cause later problems with rendering.
| ||||||
| Properties | |||||||
|---|---|---|---|---|---|---|---|
| abstract public ImageCapabilities | getCapabilities() Details
Returns an ImageCapabilities object which can be
inquired as to the specific capabilities of this
VolatileImage. This would allow programmers to find
out more runtime information on the specific VolatileImage
object that they have created. For example, the user
might create a VolatileImage but the system may have
no video memory left for creating an image of that
size, so although the object is a VolatileImage, it is
not as accelerated as other VolatileImage objects on
this platform might be. The user might want that
information to find other solutions to their problem.
| ||||||
| public Graphics | getGraphics() Details
This method returns a Graphics2D, but is here
for backwards compatibility. createGraphics is more
convenient, since it is declared to return a
Graphics2D.
| ||||||
| abstract public int | getHeight() Details
Returns the height of the VolatileImage.
| ||||||
| abstract public BufferedImage | getSnapshot() Details
Returns a static snapshot image of this object. The
BufferedImage returned is only current with
the VolatileImage at the time of the request
and will not be updated with any future changes to the
VolatileImage.
| ||||||
| public ImageProducer | getSource() Details
This returns an ImageProducer for this VolatileImage.
Note that the VolatileImage object is optimized for
rendering operations and blitting to the screen or other
VolatileImage objects, as opposed to reading back the
pixels of the image. Therefore, operations such as
getSource may not perform as fast as
operations that do not rely on reading the pixels.
Note also that the pixel values read from the image are current
with those in the image only at the time that they are
retrieved. This method takes a snapshot
of the image at the time the request is made and the
ImageProducer object returned works with
that static snapshot image, not the original VolatileImage.
Calling getSource()
is equivalent to calling getSnapshot().getSource().
| ||||||
| public int | getTransparency() Details
Returns the transparency. Returns either OPAQUE, BITMASK,
or TRANSLUCENT.
| ||||||
| abstract public int | getWidth() Details
Returns the width of the VolatileImage.
| ||||||
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