public class javax.swing
CellRendererPane


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Java SE 6
  
Extends: Component > Container
Implements: Accessible
Inner classes: CellRendererPane.AccessibleCellRendererPane
Details
This class is inserted in between cell renderers and the components that use them. It just exists to thwart the repaint() and invalidate() methods which would otherwise propagate up the tree when the renderer was configured. It's used by the implementations of JTable, JTree, and JList. For example, here's how CellRendererPane is used in the code the paints each row in a JList:
   cellRendererPane = new CellRendererPane();
   ...
   Component rendererComponent = renderer.getListCellRendererComponent();
   renderer.configureListCellRenderer(dataModel.getElementAt(row), row);
   cellRendererPane.paintComponent(g, rendererComponent, this, x, y, w, h);
 

A renderer component must override isShowing() and unconditionally return true to work correctly because the Swing paint does nothing for components with isShowing false.

Warning: Serialized objects of this class will not be compatible with future Swing releases. The current serialization support is appropriate for short term storage or RMI between applications running the same version of Swing. As of 1.4, support for long term storage of all JavaBeansTM has been added to the java.beans package. Please see java.beans.XMLEncoder.
version1.40 11/17/05


Fields
protected AccessibleContext accessibleContext

Constructors
public CellRendererPane()
Construct a CellRendererPane object.

Methods
protected void addImpl(Component x, Object constraints, int index)
If the specified component is already a child of this then we don't bother doing anything - stacking order doesn't matter for cell renderer components (CellRendererPane doesn't paint anyway).<
public void invalidate()
Overridden to avoid propagating a invalidate up the tree when the cell renderer child is configured.
public void paint(Graphics g)
Shouldn't be called.
public void paintComponent(Graphics g, Component c, Container p, int x, int y, int w, int h, boolean shouldValidate)
Paint a cell renderer component c on graphics object g. Before the component is drawn it's reparented to this (if that's necessary), it's bounds are set to w,h and the graphics object is (effectively) translated to x,y. If it's a JComponent, double buffering is temporarily turned off. After the component is painted it's bounds are reset to -w, -h, 0, 0 so that, if it's the last renderer component painted, it will not start consuming input. The Container p is the component we're actually drawing on, typically it's equal to this.getParent(). If shouldValidate is true the component c will be validated before painted.
public void paintComponent(Graphics g, Component c, Container p, int x, int y, int w, int h)
Calls this.paintComponent(g, c, p, x, y, w, h, false).
public void paintComponent(Graphics g, Component c, Container p, Rectangle r)
Calls this.paintComponent() with the rectangles x,y,width,height fields.
public void update(Graphics g)
Shouldn't be called.

Properties
public AccessibleContext getAccessibleContext() Details
Gets the AccessibleContext associated with this CellRendererPane. For CellRendererPanes, the AccessibleContext takes the form of an AccessibleCellRendererPane. A new AccessibleCellRendererPane instance is created if necessary.
returnan AccessibleCellRendererPane that serves as the AccessibleContext of this CellRendererPane