Details
CompositeView is an abstract
View
implementation which manages one or more child views.
(Note that
CompositeView is intended
for managing relatively small numbers of child views.)
CompositeView is intended to be used as
a starting point for
View implementations,
such as
BoxView, that will contain child
Views. Subclasses that wish to manage the
collection of child
Views should use the
#replace method. As
View invokes
replace during
DocumentListener
notification, you normally won't need to directly
invoke
replace.
While CompositeView
does not impose a layout policy on its child Views,
it does allow for inseting the child Views
it will contain. The insets can be set by either
#setInsets or #setParagraphInsets.
In addition to the abstract methods of
javax.swing.text.View,
subclasses of CompositeView will need to
override:
#isBefore - Used to test if a given
View location is before the visual space
of the CompositeView.
#isAfter - Used to test if a given
View location is after the visual space
of the CompositeView.
#getViewAtPoint - Returns the view at
a given visual location.
#childAllocation - Returns the bounds of
a particular child View.
getChildAllocation will invoke
childAllocation after offseting
the bounds by the Insets of the
CompositeView.
| Methods |
| abstract protected void |
childAllocation(int index, Rectangle a) Details
Returns the allocation for a given child.
| index | the index of the child, >= 0 && < getViewCount()the index of the child, >= 0 && < getViewCount() |
| a | the allocation to the interior of the box on entry,
and the allocation of the child view at the index on exit. |
|
| protected boolean |
flipEastAndWestAtEnds(int position, Position.Bias bias) Details
Determines in which direction the next view lays.
Consider the View at index n. Typically the
Views are layed out from left to right,
so that the View to the EAST will be
at index n + 1, and the View to the WEST
will be at index n - 1. In certain situations,
such as with bidirectional text, it is possible
that the View to EAST is not at index n + 1,
but rather at index n - 1, or that the View
to the WEST is not at index n - 1, but index n + 1.
In this case this method would return true, indicating the
Views are layed out in descending order.
This unconditionally returns false, subclasses should override this
method if there is the possibility for laying Views in
descending order.
| position | position into the model |
| bias | either Position.Bias.Forward or
Position.Bias.Backward |
| return | false |
|
| protected void |
loadChildren(ViewFactory f) Details
Loads all of the children to initialize the view.
This is called by the #setParent
method. Subclasses can reimplement this to initialize
their child views in a different manner. The default
implementation creates a child view for each
child element.
|
| public Shape |
modelToView(int pos, Shape a, Position.Bias b) throws BadLocationException Details
Provides a mapping from the document model coordinate space
to the coordinate space of the view mapped to it.
| pos | the position to convert >= 0the position to convert >= 0 |
| a | the allocated region to render into |
| b | a bias value of either Position.Bias.Forward
or Position.Bias.Backward |
| return | the bounding box of the given position |
| Throws | BadLocationException: if the given position does
not represent a valid location in the associated document |
| See also | modelToView |
|
| public Shape |
modelToView(int p0, Position.Bias b0, int p1, Position.Bias b1, Shape a) throws BadLocationException Details
Provides a mapping from the document model coordinate space
to the coordinate space of the view mapped to it.
| p0 | the position to convert >= 0the position to convert >= 0 |
| b0 | the bias toward the previous character or the
next character represented by p0, in case the
position is a boundary of two views; either
Position.Bias.Forward or
Position.Bias.Backward |
| p1 | the position to convert >= 0the position to convert >= 0 |
| b1 | the bias toward the previous character or the
next character represented by p1, in case the
position is a boundary of two views |
| a | the allocated region to render into |
| return | the bounding box of the given position is returned |
| Throws | BadLocationException: if the given position does
not represent a valid location in the associated document |
| Throws | IllegalArgumentException: for an invalid bias argument |
| See also | viewToModel |
|
| public void |
replace(int offset, int length, View[] views) Details
Replaces child views. If there are no views to remove
this acts as an insert. If there are no views to
add this acts as a remove. Views being removed will
have the parent set to null,
and the internal reference to them removed so that they
may be garbage collected.
| offset | the starting index into the child views to insert
the new views; >= 0 and <= getViewCount |
| length | the number of existing child views to remove;
this should be a value >= 0 and <= (getViewCount() - offset) |
| views | the child views to add; this value can be
null
to indicate no children are being added (useful to remove) |
|
| public int |
viewToModel(float x, float y, Shape a, Position.Bias[] bias) Details
Provides a mapping from the view coordinate space to the logical
coordinate space of the model.
| x | x coordinate of the view location to convert >= 0x coordinate of the view location to convert >= 0 |
| y | y coordinate of the view location to convert >= 0y coordinate of the view location to convert >= 0 |
| a | the allocated region to render into |
| bias | either Position.Bias.Forward or
Position.Bias.Backward |
| return | the location within the model that best represents the
given point in the view >= 0 |
| See also | viewToModel |
|
| Properties |
| abstract protected boolean |
isAfter(int x, int y, Rectangle alloc) Details
Tests whether a point lies after the rectangle range.
| x | the X coordinate >= 0the X coordinate >= 0 |
| y | the Y coordinate >= 0the Y coordinate >= 0 |
| alloc | the rectangle |
| return | true if the point is after the specified range |
|
| abstract protected boolean |
isBefore(int x, int y, Rectangle alloc) Details
Tests whether a point lies before the rectangle range.
| x | the X coordinate >= 0the X coordinate >= 0 |
| y | the Y coordinate >= 0the Y coordinate >= 0 |
| alloc | the rectangle |
| return | true if the point is before the specified range |
|
| protected short |
getBottomInset() Details
Gets the bottom inset.
| return | the inset >= 0the inset >= 0 |
|
| public Shape |
getChildAllocation(int index, Shape a) Details
Fetches the allocation for the given child view to
render into. This enables finding out where various views
are located.
| index | the index of the child, >= 0 && < getViewCount()the index of the child, >= 0 && < getViewCount() |
| a | the allocation to this view |
| return | the allocation to the child |
|
| protected void |
setInsets(short top, short left, short bottom, short right) Details
Sets the insets for the view.
| top | the top inset >= 0the top inset >= 0 |
| left | the left inset >= 0the left inset >= 0 |
| bottom | the bottom inset >= 0the bottom inset >= 0 |
| right | the right inset >= 0the right inset >= 0 |
|
| protected Rectangle |
getInsideAllocation(Shape a) Details
Translates the immutable allocation given to the view
to a mutable allocation that represents the interior
allocation (i.e. the bounds of the given allocation
with the top, left, bottom, and right insets removed.
It is expected that the returned value would be further
mutated to represent an allocation to a child view.
This is implemented to reuse an instance variable so
it avoids creating excessive Rectangles. Typically
the result of calling this method would be fed to
the childAllocation method.
| a | the allocation given to the view |
| return | the allocation that represents the inside of the
view after the margins have all been removed; if the
given allocation was null,
the return value is null |
|
| protected short |
getLeftInset() Details
Gets the left inset.
| return | the inset >= 0the inset >= 0 |
|
| protected int |
getNextEastWestVisualPositionFrom(int pos, Position.Bias b, Shape a, int direction, Position.Bias[] biasRet) throws BadLocationException Details
Returns the next visual position for the cursor, in either the
east or west direction.
| pos | the position to convert >= 0the position to convert >= 0 |
| b | a bias value of either Position.Bias.Forward
or Position.Bias.Backward |
| a | the allocated region to render into |
| direction | the direction from the current position that can
be thought of as the arrow keys typically found on a keyboard;
this may be one of the following:
SwingConstants.WEST
SwingConstants.EAST
|
| biasRet | an array containing the bias that was checked |
| return | the location within the model that best represents the next
west or east location |
| Throws | BadLocationException: |
| Throws | IllegalArgumentException: if direction is invalid |
| See also | getNextVisualPositionFrom |
|
| protected int |
getNextNorthSouthVisualPositionFrom(int pos, Position.Bias b, Shape a, int direction, Position.Bias[] biasRet) throws BadLocationException Details
Returns the next visual position for the cursor, in either the
north or south direction.
| pos | the position to convert >= 0the position to convert >= 0 |
| b | a bias value of either Position.Bias.Forward
or Position.Bias.Backward |
| a | the allocated region to render into |
| direction | the direction from the current position that can
be thought of as the arrow keys typically found on a keyboard;
this may be one of the following:
SwingConstants.NORTH
SwingConstants.SOUTH
|
| biasRet | an array containing the bias that was checked |
| return | the location within the model that best represents the next
north or south location |
| Throws | BadLocationException: |
| Throws | IllegalArgumentException: if direction is invalid |
| return | the next position west of the passed in position |
| See also | getNextVisualPositionFrom |
|
| public int |
getNextVisualPositionFrom(int pos, Position.Bias b, Shape a, int direction, Position.Bias[] biasRet) throws BadLocationException Details
Provides a way to determine the next visually represented model
location that one might place a caret. Some views may not be visible,
they might not be in the same order found in the model, or they just
might not allow access to some of the locations in the model.
This is a convenience method for #getNextNorthSouthVisualPositionFrom
and #getNextEastWestVisualPositionFrom.
| pos | the position to convert >= 0the position to convert >= 0 |
| b | a bias value of either Position.Bias.Forward
or Position.Bias.Backward |
| a | the allocated region to render into |
| direction | the direction from the current position that can
be thought of as the arrow keys typically found on a keyboard;
this may be one of the following:
SwingConstants.WEST
SwingConstants.EAST
SwingConstants.NORTH
SwingConstants.SOUTH
|
| biasRet | an array containing the bias that was checked |
| return | the location within the model that best represents the next
location visual position |
| Throws | BadLocationException: |
| Throws | IllegalArgumentException: if direction is invalid |
|
| protected void |
setParagraphInsets(AttributeSet attr) Details
Sets the insets from the paragraph attributes specified in
the given attributes.
|
| public void |
setParent(View parent) Details
Sets the parent of the view.
This is reimplemented to provide the superclass
behavior as well as calling the loadChildren
method if this view does not already have children.
The children should not be loaded in the
constructor because the act of setting the parent
may cause them to try to search up the hierarchy
(to get the hosting Container for example).
If this view has children (the view is being moved
from one place in the view hierarchy to another),
the loadChildren method will not be called.
| parent | the parent of the view, null if none |
|
| protected short |
getRightInset() Details
Gets the right inset.
| return | the inset >= 0the inset >= 0 |
|
| protected short |
getTopInset() Details
Gets the top inset.
| return | the inset >= 0the inset >= 0 |
|
| public View |
getView(int n) Details
Returns the n-th view in this container.
| n | the number of the desired view, >= 0 && < getViewCount()the number of the desired view, >= 0 && < getViewCount() |
| return | the view at index n |
|
| abstract protected View |
getViewAtPoint(int x, int y, Rectangle alloc) Details
Fetches the child view at the given coordinates.
| x | the X coordinate >= 0the X coordinate >= 0 |
| y | the Y coordinate >= 0the Y coordinate >= 0 |
| alloc | the parent's allocation on entry, which should
be changed to the child's allocation on exit |
| return | the child view |
|
| protected View |
getViewAtPosition(int pos, Rectangle a) Details
Fetches the child view that represents the given position in
the model. This is implemented to fetch the view in the case
where there is a child view for each child element.
| pos | the position >= 0the position >= 0 |
| a | the allocation to the interior of the box on entry,
and the allocation of the view containing the position on exit |
| return | the view representing the given position, or
null if there isn't one |
|
| public int |
getViewCount() Details
Returns the number of child views of this view.
| return | the number of views >= 0the number of views >= 0 |
| See also | getView |
|
| public int |
getViewIndex(int pos, Position.Bias b) Details
Returns the child view index representing the given
position in the model. This is implemented to call the
getViewIndexByPosition
method for backward compatibility.
| pos | the position >= 0the position >= 0 |
| return | index of the view representing the given position, or
-1 if no view represents that position |
| since | 1.3 |
|
| protected int |
getViewIndexAtPosition(int pos) Details
Fetches the child view index representing the given position in
the model. This is implemented to fetch the view in the case
where there is a child view for each child element.
| pos | the position >= 0the position >= 0 |
| return | index of the view representing the given position, or
-1 if no view represents that position |
|